BLOW!!!
A downloadable game
Welcome to our game "Blow," an adventure of our journey. Navigate your house to be lifted by balloons through the sky toward the moon. Dodge the birds, plane fruit, and cats as you ascend higher and higher.
Unlike all other ordinary games you guys play on the computer or the phone, we invented a unique controller where you guys have to blow into the actual controller to make the balloon rise, and you can also use the controller to move left and right to dodge all the obstacles that are in your path.
This game aims to fly up and reach the moon safely.
Why did we create this game "Blow"? Everyone goes through a unique journey, and the concept of home differs. Home symbolizes warmth, coziness, and a sense of belonging for many. But should home confine us to and restrict us to a single place? We believe not. Our homes should accompany us on our journey toward the future.
As immigrants from various countries, our team has experienced multiple challenges and excitements of moving home. We have created this game to represent our journey and the idea that home is not just a place but a part of our identity and moves with us.
As we play the game of "blow," just like our journey, you will go through all kinds of unexpected challenges and obstacles. However, with perseverance and effort, you can reach a new height and settle where you dream.
I want to question what home means to you. As you blow your house to the moon, take your time to reflect on your journey and what home means to you.
Throughout the game-making process, we went through countless challenges and conflicts. We separated our team into three teams: art and design, software programming, and hardware programming. Different teams went through various hardships, but overall, we finished achieving the goal of making the game.
From the hardware side, switch debouncing for our element in the case of rapid and simultaneous presses would result in incorrect sensor logic. Using both Programmed IO (polling) and Interrupt-Driven IO would ensure that the button presses are frequently checked to ensure they work effectively.
For the designer side, the most significant hardship was, in fact, making all the elements and objects harmonize as if the same person had designed them since we had large numbers of designers with different passions and colors. It was possible to overcome this problem by making a mood board at the start and communicating with and respecting others.
Software programmers also went through hard times. Compared to the designer team with large numbers, there were very few programmers, and most of the job had to be done by one dude. The work he had to accomplish within 48 hours exceeded what he usually did. The designers also sent the files in the wrong file format as well. Thus, it was even more challenging to work with.
Favorite Part: The initialisation towards the motivation and discipline cultivated in this diverse environment with communication among a collaborative group enabled the development of highly demanded skills for diverse range of industries. Key skills were developed over the 48 hour period where challenges among intense deadlines and conflicts of ideas met allowed our creativity to aspire into greater heights despite the dichotomy of our desires.
We had fun :)) (and food)
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